![]() Importantly, the code allows the server to force a player back to the configuration stage.Once all tasks are completed, the player joins the world.For example, you can define a task that queries the client’s mod version and disconnects the client if the versions differ. During this stage, the server executes “tasks” one by one.In 1.20.2, after the player authenticates, but before the player joins the world (and ServerPlayerEntity instance is created), there exist a phase where the client and the server can communicate to configure each other.Mods who wanted to communicate before the player joined had to use ServerLoginNetworking. Before 1.20.2, most of the server-client communication took place during gameplay, via ServerPlayNetworking.Mods that use ServerLoginNetworking, or implement configuration syncing/mod version checking feature, should check the note below. Mods that use ServerPlayNetworking, for non-configuration purposes, are likely unaffected. Here is the summary of the changes those who work on the raw networking stack (to develop cross-platform APIs or proxies) should read the protocol proposal. However, some mods need to change the code to utilize the configuration stage. This change hopefully resolves the longstanding issue with proxy servers. While the developer-facing breaking changes to Networking API were minimum, the API’s implementation was rewritten to use the new configuration stage, between login and play stages. Minecraft 1.20.2 introduces some breaking changes to major developer-facing APIs. Please check back later! Minecraft changes Please check back later! Rendering Data Attachments replacement This allows simulateExtract to work on StorageView. The methods in Storage are now deprecated for removal. They are: simulateInsert and simulateExtract. Two methods from Storage moved to StorageUtil. Storage#exactView was deprecated for removal due to lack of use and its complexity. + pyOf(WoodType.OAK).build(TEAL_TYPE_ID, TEAL_BLOCK_SET_TYPE) + pyOf(BlockSetType.OAK).build(TEAL_TYPE_ID) WoodTypeRegistry.register(TEAL_TYPE_ID, TEAL_BLOCK_SET_TYPE) BlockSetTypeRegistry.registerWood(TEAL_TYPE_ID) To restore the old behavior and disable deprecated modules, use the following: ![]() For this reason, deprecated modules are now available by default in the development environment. This opt-in system, however, caused great confusion among developers during the Models API deprecation process. We have not previously classified this as a breaking change, since the deprecation has no effect on players. Deprecated modules were previously removed from the JAR used by developers by default, while still being distributed to all players. In addition, there were some module-wide deprecations. CriterionRegistry from fabric-object-builder-api-v1.LootEntryTypeRegistry from fabric-content-registries-v0.The following deprecated APIs were removed: Transitive Access Wideners: some more TAWs for block creation and block loot tables (Shnupbups).Registry Sync: add dynamic registry API (Juxxel).Particles v1: add event for preventing particle tinting for colored blocks.Client Tags: add support for partially synced client tags.With the help of many contributors, Fabric API has received several new features since the last update blog post: Loom 1.3 includes fixes to debugging, Kotlin 1.9.0 support, reproducable builds by default and many other smaller fixes and improvements. Players should install the latest stable version of Fabric Loader (currently 0.14.22) to play 1.20.2. Fabric changesĭevelopers should use Loom 1.3 (at the time of writing) to develop mods for Minecraft 1.20.2. Note that all code references are using Yarn mappings modders using alternative mappings may need to use different names. Here is a list of all major modder-facing changes in this version. Minecraft 1.20.2 will be released in the near future, again with some changes that impact many mods.Īs usual, we ask players to be patient, and give mod developers time to update to this new version.
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